VR content creation – Blender3D Introduction: Sculpting and Topology
In this class we learn how to sculpt in Blender 3D and convert our high-poly sculpt into a low-poly, VR friendly asset.
We’ll see the different sculpting tools and methods for sculpting 3d geometry. We will learn about multi-resolution meshes and building low-poly counter parts to bake the high-poly detail onto. We’ll also look into other methods of creating high-poly meshes. Blender for VR content creation and graphics design is divided into 4 classes. Since there are limited printed materials we suggest you RSVP before each session. After attending all four sessions you will be well versed in using blender 3d on your own (but we are still here to help if needed)!
$25 for non-members
FREE for monthly members (you do not need to be a member to attend our classes, however, members do get discounts!) Learn about membership
Bring a laptop with Blender3D installed on it. You can download it for free at this link.
18 and up (exceptions can be made for ages 15-17 that are interested, and 12+ are ok if they attend with a parent)
Whats Next After I Take This Class:
This is a 4 part class and we encourage you to attend every one of them! They all go over different aspects of the VR content creation pipeline process.
Hope to see you all soon!
- November 15, 2017
7:00 pm - 8:30 pm